Most of these are online lessons, usually with some interactivity, intended as part of an online “textbook”. Many are suitable for a flipped learning situation. Others are interactives suitable for demonstrating or exploring concepts. The grade/class for which these were created is given as a guide to the approximate level.
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Math & Measurement
- Scientific Notation. Grade 9
- Mathematical Relationships. Linear, square, inverse & root relationships. Physics.
- Uncertainty in Measurement 1: Reading Scales & Significant Digits. Grade 10, Physics, Chemistry.
- Uncertainty in Measurement 2: Tracking Uncertainty in Calculations. Grade 10, Physics, Chemistry.
- Precision & Accuracy. Physics, Chemistry.
- Error in Measurement. Physics, Chemistry.
- Significant Digits Practice. Physics, Chemistry.
- Vectors. Graphical addition, boat-on-a-river problems, direction conventions, & vactor notation. Physics.
- Vector Notation. Magnitude-direction notation & unit vector notation explained and demonstrated. Physics.
Properties of Matter
- Density. Grade 7/8.
Light & Colour
- Basic Light Concepts. An introduction to light. Grade 8.
- Light Sources. Notes on incandescent and luminescent sources. Grade 8.
- Concave Reflectors. Grade 8.
- Convex Reflectors. Grade 8.
- Drawing Ray Diagrams for Concave Reflectors. Grade 8.
- Drawing Ray Diagrams for Convex Reflectors. Grade 8.
- Refraction. Grade 8.
- The Visible Spectrum. Newton’s prism experiments and the spectrum. Grade 8.
- The Visible Spectrum & Line Emission Spectra. Visualize the relationship between colour, frequency and wavelength, and line emisison spectra of the elements. Physics, Chemistry.
- Light Waves & Colour. A lesson about the relationship between colour and frequency/wavelength. Grade 8.
- Additive Colour Mixing. A lesson about mixing light. Grade 8.
- Subtractive Colour Mixing. A lesson about mixing pigments. Grade 8.
- Colour Mixing. Demonstrate additive (RGB) and subtractive (CMY) colour mixing.
- Test Your Colour Theory Knowledge. Make and test predictions with coloured lights, filters, and papers. Grade 8.
- Describing Motion 1: An Introduction to Kinematics. Grade 10.
- Describing Motion 2: Vectors & Scalars. Grade 10.
- Describing Motion 3: Position & Displacement. Grade 10.
- Describing Motion 4: Time. Grade 10.
- Basic Kinematics. Demonstrate concepts of position, displacement, & velocity. Grade 10, Physics.
- A Car Animation. Use this to investigate basic kinematics concepts. Grade 10.
- Motion Graphs. Explore position-vs-time and velocity-vs-time graphs. Grade 10, Physics.
- Position-time Graphs. Match an object’s motion with the graph. Grade 10.
- Projectile Motion. Experiment with a projectile. Physics.
- Projectile Motion (older version). Similar to the previous link, but with questions to explore. Physics.
- What is a Force? Grade 10.
- Atwood’s Machine. Set initial values, predict the resulting net force and accelration, run to check.
- Friction. Basic Concepts. Physics.
- Factors Affecting Friction. Physics.
- Objects on Slopes. Illustrate the relationships between weight components and friction for an object on a slope.
- Momentum. Grade 10.
- Impulse. Grade 10.
- Pressure. Grade 8.
- Work. Grade 8.
Orbital Mechanics & Astronomy
- Our Developing Understanding of the Universe. A review of key figures in the history of our understanding. Physics.
- Understanding Orbits. Basic orbital mechanics. Physics.
- Newton’s Cannon. A simulation of the thought experiment. Physics.
- Driving a Spaceship. A lesson explaining how a spaceship’s orbit is controlled. Physics.
- Drive a Spaceship. Experiment with controlling a virtual orbiting craft’s path. Physics.
- Transfer Orbits. Move a virtual spaceship into new orbits. Physics.
- Satellite Capture. Adjust a virtual spaceship’s orbit to dock with a satellite.
- Orbital Mechanics. An amalgamation and reworking of several of the above lessons specifically with interactive boards in mind. Physics.
- Sound Waves. Demonstrate and explore sound wave relationships and superposition. Physics.
- Millikan’s Oil Drop Experiment. A simplified simulation for a virtual lab exercise. Physics.